Guild overview

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Guild overview

Post by Naroma on Tue Nov 24, 2015 6:13 pm

The <Theatre of Blood>

The Theatre of Blood is an Alliance guild made up primarily of Spies and Assassins. They work for the Alliance government; rooting out wanted criminals and using subterfuge and assassination against the Horde to forward the Alliance's aims.

The Theatre of Blood recruit all races and classes into their fold. - Mages and Warriors are can be just as capable of our arts as those sneaky Rogues, everyone has something to contribute to our ranks.
We are a morally grey guild that performs its own operations in addition to following the orders of the Alliance Government where applicable.
We have a long legacy and history on our home server (TVC), dating back to the early Wrath of the Lich King expansion.
Our ranking system is aimed at giving members a rewarding path of progression through our ranks; with each new step, a recruit gains both standing and responsibility. Our ranks are also geared at giving members the chance for character development as they progress higher in their standing with the guild.

The majority of our events are aimed at moving against the enemies of the Alliance, typically a scouting mission will precede an 'Operation' - giving members the chance to take part in planning, for better or for worse. Failure is, importantly, always an option; poor plans and execution are justly defeated, whilst initiative and fast-thinking are greatly rewarded. We have some very good strategists in the guild at current, each scouting mission presents a puzzle that these members, and you, will overcome.

Ranks and progression:
Ranks and Progression:
What could be considered OOC privileges such as bank use and gold allocation increase steadily as you increase in IC rank, this is to account for the time you have likely spent in the guild and subsequent increased level of trust.

Contact - A contact is an OOC member of the guild, used primarily for alts, this ensures that members have a place to put their levelling characters and provides a stepping stone for those joining the guild for the first time.

Apprentice – An Apprentice is an initiate to the order. They will be trained in the philosophy of the code, stealth, combat, and various other useful skills. They must prove their worth before being progressed onto one of three paths; the Path of Blood, the Path of the Theatre, or the Path of Coordinator. ((OOCly this could be considered our trial rank, though we use it primarily as its RP purpose describes)).

The Path of Blood (Assassin Path):


Assassin – A trained killer with a passion for dealing justice under the Theatres code. A Theatre Assassin is a force to be reckoned with. Assassins make up the very backbone of the order and are expected follow the Theatres code of honour.
Bloodletter – An elite amongst their own, a Bloodletter is an extremely skilled individual who will uphold the code at any cost. Justice is swift by their hand. Bloodletters are expected to show leadership qualities, most often by taking a Apprentice or Assassin under their wing.
Overseer - Arbitor – The Arbitor, or Arbitor of Blood, is a guild official. They are distinguished in their path, and display great leadership qualities. Being made the Arbitor is a great honour, and with this honour comes great responsibility. ((Overseer is an OOC and IC Officer rank)).


The Path of the Theatre (Intelligence Path):


Sleuth – A Sleuth could be a kindly old man who frequents the local tavern, or a shadow-skulker who watches the movements of their target from the tops of roofs, or the dark corners of alleyways. A sleuth is always on the job, listening out for useful information. All sleuths within the order are expected to keep their affiliation a secret where possible.
Intelligence – Intelligence agents are more than just the eyes and ears of the order, they are skilled and talented at hiding in plain sight. An intelligence agent no longer requires the shadows to stalk their target, and may even hold positions of power in the organisation that they are tasked to observe.
Overseer - Director – The Director is the one who holds all the intel and they know best how to gather even more of it. They also take under them the responsibility of paperwork, filing, and distribution of information. They may not become a full-time ‘desk jockey’ but they know that the paperwork is the legs upon which the Path of the Theatre stands. They are experienced leaders, and hold the Theatre together with their endless work. ((Overseer is an OOC and IC Officer rank)).


The Path of the Coordinator (Organizational Path):


Functionary – A Functionary may be anything from a skilled artisan or researcher to a brilliant hypnotist or secretary. Each of them serves a particular function, and collectively - performing a vast amount of the mundane tasks that are required for the organisation to function - they create the set and the stage upon which the intelligence and assassins play.
Coordinator – Coordinators are former Functionaries who have proven themselves capable of seeing the bigger picture. They have a more organizational and administrative role, and they may be invited to the branch's management team.
Overseer - Playwright – The Playwright is a master of organization with knowledge in a wide variety of professions, allowing them to efficiently lead such a diverse branch. Behind the curtains they orchestrate all the little things that are required for the assassins and spies to do their work. ((Overseer is an OOC and IC Officer rank)).


Master Assassin – If the paths were the lungs and the spine of the order, then the Master Assassin would be its heart – the Master Assassin binds the rest of the order together and reserves the final say in all major decisions. The Director, the Playwright and the Arbitor answer only to the Master of the Theatre, and advise him in their respective specialities. ((This is our OOC Admin/IC Guild Leader rank)).

The code and philosophy of the Theatre:
The Code and Philosophy of the Theatre
The advent of the Code marked the criminal beginnings of the Theatre of Blood, under the Director Skaraa Mikolaas; a chaotic individual determined to prepare Azeroth for the final battle between the Light and the Dark. The code was used extensively as a brainwashing technique, forcing members to recite it multiple times daily and enforce its philosophy into their lives.
The code no longer holds such sway over the Theatre of Blood or her assassins, but remains in some mild, and slightly altered, capacity all the same. The code is as follows:

Honour, to my enemy and to my superior.
Loyalty, to my cause and to my Theatre.
Truth, to aquire and to uphold.
Justice, to be swift by my hand.
These are the creeds of our order, these are our virtues.
No innocent need ever fear our blades.

In a nutshell, the code is pretty simple; respect your enemies corpse, respect your leaders, be loyal to the Theatre of Blood, seek knowledge and truth (in other words, keep your ears and eyes open for useful information), don't lie to your superiors, and don't be afraid to get your hands dirty. Most importantly, don't kill innocent people. We're not common cut-throats and murderers, in fact, we look down on that kind of thing. We are military assassins and spies.
How do we define innocence, you ask? If you don't have a bounty on your head and you're not a fighting member of the Horde, you're probably innocent. No killing baby Orcs or random commoners. Orcish Peons are situation debatable, Forsaken are never innocent, and generally holding a weapon is a ticket to a dagger in your back. Assassins are expected to use their common sense in this matter; there is a difference between murder and military assassination - or that is the stance of the Theatres leaders.

Naroma
Admin

Posts : 51
Join date : 2015-11-22

View user profile http://theatreofblood.forumotion.co.uk

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